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#pragma once
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#include "Field.hpp"
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class Agent
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{
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public:
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Agent(float fl_x, float fl_y, float fl_w, float fl_h, float direction, float fl_pheromone_strength, float fl_random_influence, float fl_lookahead_distance);
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~Agent();
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void tick(Field* field);
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private:
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float fl_x, fl_y, fl_w, fl_h, fl_direction, fl_pheromone_strength, fl_random_influence, fl_lookahead_distance;
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};
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