Comments, small changes

This commit is contained in:
2022-04-19 15:14:24 -04:00
parent 6ed4f41803
commit 5145cbb856
4 changed files with 166 additions and 89 deletions
+102 -1
View File
@@ -8,6 +8,7 @@
Board::Board()
{
//Default constructor makes a regular board
load_FEN(std::string("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"));
//load_FEN(std::string("socqkcos/pppppppp/8/8/8/8/PPPPPPPP/SOCQKCOS w KQkq - 0 1"));
}
@@ -17,6 +18,7 @@ Board::Board(std::string board_fen)
load_FEN(board_fen);
}
//Loads FEN strings into chess boards
void Board::load_FEN(std::string board_fen)
{
active_color = WHITE;
@@ -136,6 +138,7 @@ void Board::load_FEN(std::string board_fen)
full_turn_count = strtol(full_turn_count_loc, nullptr, 10);
}
//Generate FEN strings from a board instance. Useful for comparing boards
std::string Board::make_FEN()
{
std::string str_out = "";
@@ -250,6 +253,12 @@ std::string Board::make_FEN()
return str_out;
}
//Draws a board to the provided surface
//Draws which square is selected
//Draws which squares the selected piece can move to
//Highlights captures
//Hides black hidden pieces
//Shows white hidden pieces with the hidden shade
void Board::draw_board(SDL_Surface* dest_surface)
{
bool light_tile = true;
@@ -413,35 +422,45 @@ int Board::get_selected_space()
return selected_space;
}
//Gets all possible moves for a piece at a given space
std::vector<int> Board::get_moves_for_space(int x, int y, bool check_for_check)
{
//Bounds checking
if (x < 0 || x >= BOARD_SIZE || y < 0 || y >= BOARD_SIZE || game_board[x][y].get_type() == NO_TYPE)
return std::vector<int>();
//Used for pawn movement
int forward_direction = (game_board[x][y].get_team() == WHITE)?-1:1;
//Return variable
std::vector<int> out_spaces;
//Gets the piece type and corrects it to unknown if not visible to all players
Type piece_type = (game_board[x][y].get_vis() == HIDDEN)?UNKNOWN:game_board[x][y].get_type();
if (PAWN == piece_type)
{
//Forward two spaces check
if (y == ((game_board[x][y].get_team()==WHITE)?6:1) && game_board[x][y+forward_direction].get_type() == NO_TYPE && FREE == can_move(x+y*BOARD_SIZE, x+(y+2*forward_direction)*BOARD_SIZE))
{
out_spaces.push_back(x+(y+2*forward_direction)*BOARD_SIZE);
}
//Forward 1 space check
if (y+forward_direction >= 0 && y+forward_direction < BOARD_SIZE && FREE == can_move(x+y*BOARD_SIZE, x+(y+forward_direction)*BOARD_SIZE))
{
out_spaces.push_back(x+(y+forward_direction)*BOARD_SIZE);
}
//Capturing without en passant check
if (x-1 >= 0 && x-1 < BOARD_SIZE && y+forward_direction >= 0 && y+forward_direction < BOARD_SIZE && CAPTURE == can_move(x+y*BOARD_SIZE, x+(y+forward_direction)*BOARD_SIZE-1))
{
out_spaces.push_back(x+(y+forward_direction)*BOARD_SIZE-1);
}
//Capture without en passant check, other direction
if (x+1 >= 0 && x+1 < BOARD_SIZE && y+forward_direction >= 0 && y+forward_direction < BOARD_SIZE && CAPTURE == can_move(x+y*BOARD_SIZE, x+(y+forward_direction)*BOARD_SIZE+1))
{
out_spaces.push_back(x+(y+forward_direction)*BOARD_SIZE+1);
}
//Same as above but for en passant
if (x+(y+forward_direction)*BOARD_SIZE-1 == en_passant && FREE == can_move(x+y*BOARD_SIZE, x+(y+forward_direction)*BOARD_SIZE-1))
{
out_spaces.push_back(x+(y+forward_direction)*BOARD_SIZE-1);
@@ -454,6 +473,7 @@ std::vector<int> Board::get_moves_for_space(int x, int y, bool check_for_check)
if (QUEEN == piece_type || ROOK == piece_type)
{
//Towards left side of board movement
for (int x1 = x-1; x1 >= 0; x1--)
{
MoveType result = can_move(x+y*BOARD_SIZE, x1+y*BOARD_SIZE);
@@ -464,6 +484,7 @@ std::vector<int> Board::get_moves_for_space(int x, int y, bool check_for_check)
break;
}
//Towards right side of board movement
for (int x1 = x+1; x1 < BOARD_SIZE; x1++)
{
MoveType result = can_move(x+y*BOARD_SIZE, x1+y*BOARD_SIZE);
@@ -474,6 +495,7 @@ std::vector<int> Board::get_moves_for_space(int x, int y, bool check_for_check)
break;
}
//Towards top side of board movement
for (int y1 = y-1; y1 >= 0; y1--)
{
MoveType result = can_move(x+y*BOARD_SIZE, x+y1*BOARD_SIZE);
@@ -484,6 +506,7 @@ std::vector<int> Board::get_moves_for_space(int x, int y, bool check_for_check)
break;
}
//Towards bottom side of board movement
for (int y1 = y+1; y1 < BOARD_SIZE; y1++)
{
MoveType result = can_move(x+y*BOARD_SIZE, x+y1*BOARD_SIZE);
@@ -497,6 +520,7 @@ std::vector<int> Board::get_moves_for_space(int x, int y, bool check_for_check)
if (QUEEN == piece_type || BISHOP == piece_type)
{
//Towards top left corner of board movement
for(int x1 = x-1, y1 = y-1; x1 >= 0 && y1 >= 0; x1--, y1--)
{
MoveType result = can_move(x+y*BOARD_SIZE, x1+y1*BOARD_SIZE);
@@ -507,6 +531,7 @@ std::vector<int> Board::get_moves_for_space(int x, int y, bool check_for_check)
break;
}
//Towards bottom left corner of board movement
for(int x1 = x-1, y1 = y+1; x1 >= 0 && y1 < BOARD_SIZE; x1--, y1++)
{
MoveType result = can_move(x+y*BOARD_SIZE, x1+y1*BOARD_SIZE);
@@ -517,6 +542,7 @@ std::vector<int> Board::get_moves_for_space(int x, int y, bool check_for_check)
break;
}
//Towards top right corner of board movement
for(int x1 = x+1, y1 = y-1; x1 < BOARD_SIZE && y1 >= 0; x1++, y1--)
{
MoveType result = can_move(x+y*BOARD_SIZE, x1+y1*BOARD_SIZE);
@@ -527,6 +553,7 @@ std::vector<int> Board::get_moves_for_space(int x, int y, bool check_for_check)
break;
}
//Towards bottom right corner of board movement
for(int x1 = x+1, y1 = y+1; x1 < BOARD_SIZE && y1 < BOARD_SIZE; x1++, y1++)
{
MoveType result = can_move(x+y*BOARD_SIZE, x1+y1*BOARD_SIZE);
@@ -540,6 +567,7 @@ std::vector<int> Board::get_moves_for_space(int x, int y, bool check_for_check)
if (KNIGHT == piece_type)
{
//Use offsets of a knight to calculate possible moves
int knight_offsets[8][2] = {{-1,2},{1,2},{-1,-2},{1,-2},{-2,1},{2,1},{-2,-1},{2,-1}};
for(int i = 0; i < 8; i++)
{
@@ -557,6 +585,7 @@ std::vector<int> Board::get_moves_for_space(int x, int y, bool check_for_check)
if (KING == piece_type)
{
//Use offsets of a king to calculate possible moves
int king_offsets[8][2] = {{-1,-1},{0,-1},{1,-1},{-1,0},{1,0},{-1,1},{0,1},{1,1}};
for(int i = 0; i < 8; i++)
{
@@ -571,6 +600,7 @@ std::vector<int> Board::get_moves_for_space(int x, int y, bool check_for_check)
out_spaces.push_back(x1+y1*BOARD_SIZE);
}
//Castle on king's side check
if (able_to_castle[game_board[x][y].get_team()][KING] &&
game_board[7][y].get_team() == game_board[x][y].get_team() && game_board[7][y].get_type() == ROOK && game_board[7][y].get_vis() == SHOWN &&
game_board[6][y].get_type() == NO_TYPE && game_board[5][y].get_type() == NO_TYPE)
@@ -586,6 +616,7 @@ std::vector<int> Board::get_moves_for_space(int x, int y, bool check_for_check)
game_board[x][y] = king_piece;
}
//Castle on queen's side check
if (able_to_castle[game_board[x][y].get_team()][QUEEN] &&
game_board[0][y].get_team() == game_board[x][y].get_team() && game_board[0][y].get_type() == ROOK && game_board[0][y].get_vis() == SHOWN &&
game_board[1][y].get_type() == NO_TYPE && game_board[2][y].get_type() == NO_TYPE && game_board[3][y].get_type() == NO_TYPE)
@@ -604,6 +635,7 @@ std::vector<int> Board::get_moves_for_space(int x, int y, bool check_for_check)
if (UNKNOWN == piece_type)
{
//Unknown pieces can move up to 2 spaces in all 8 directions if unblocked
int unknown_offsets[8][2] = {{-1,-1},{0,-1},{1,-1},{-1,0},{1,0},{1,-1},{1,0},{1,1}};
for(int i = 0; i < 8; i++)
@@ -638,6 +670,7 @@ std::vector<int> Board::get_moves_for_space(int x, int y, bool check_for_check)
out_spaces.push_back(x+y*BOARD_SIZE);
}
//Remove all rules that do not prevent check or cause check
if (check_for_check)
{
std::vector<int>::iterator new_end = std::remove_if(out_spaces.begin(), out_spaces.end(), [this, x, y](const int& target_space){ return !this->does_move_solve_check(x+y*BOARD_SIZE, target_space); });
@@ -654,11 +687,13 @@ std::vector<int> Board::get_moves_for_space(int space, bool check_for_check)
return get_moves_for_space(space%BOARD_SIZE, space/BOARD_SIZE, check_for_check);
}
//Calculates if team is in check
bool Board::is_check(Team team)
{
int king_space = -1;
Team enemy_team = (team == WHITE)?BLACK:WHITE;
//Find the location of the king
for(int x = 0; x < BOARD_SIZE && king_space == -1; x++)
{
for(int y = 0; y < BOARD_SIZE && king_space == -1; y++)
@@ -676,12 +711,14 @@ bool Board::is_check(Team team)
return false;
}
//Find all enemy pieces
for(int x = 0; x < BOARD_SIZE; x++)
{
for(int y = 0; y < BOARD_SIZE; y++)
{
if (game_board[x][y].get_team() == enemy_team)
{
//If the moves of the found piece lead to the space of the king, the king is in check
std::vector<int> possible_moves = get_moves_for_space(x,y, false);
if (possible_moves.end() != std::find(possible_moves.begin(), possible_moves.end(), king_space))
{
@@ -694,13 +731,16 @@ bool Board::is_check(Team team)
return false;
}
//Checks if team is in checkmate
bool Board::is_mate(Team team)
{
//The team needs to be in check to be in mate
if (!is_check(team))
{
return false;
}
//For each piece in the team, if there exists a move that solves check, it is not mate
for(int x = 0; x < BOARD_SIZE; x++)
{
for(int y = 0; y < BOARD_SIZE; y++)
@@ -716,9 +756,12 @@ bool Board::is_mate(Team team)
}
}
//No move found that would help, it is mate
return true;
}
//Performs the move provided, adjusting game parameters
//Holding k designates whether pawn promotion gives a queen or a knight (why even take a rook or bishop?)
void Board::do_move(int space_from, int space_to, bool holding_k)
{
if (space_from < 0 || space_to < 0 || space_from >= BOARD_SIZE*BOARD_SIZE || space_to >= BOARD_SIZE*BOARD_SIZE)
@@ -822,6 +865,8 @@ void Board::do_move(int space_from, int space_to, bool holding_k)
selected_space = -1;
}
//Finds the number of attackers of a space
//Can be negative if there are enough supporting pieces for the space
int Board::get_attackers_for_space(int space_to)
{
int xt=space_to%BOARD_SIZE,yt=space_to/BOARD_SIZE;
@@ -837,6 +882,7 @@ int Board::get_attackers_for_space(int space_to)
int forward_direction = (game_board[xt][yt].get_team() == WHITE)?-1:1;
//Check for pawns that can en passant
if (game_board[xt][yt].get_type() == PAWN && en_passant == xt+(yt-forward_direction)*BOARD_SIZE)
{
int en_passent_offsets[2][2] = {{-1,0},{1,0}};
@@ -859,7 +905,8 @@ int Board::get_attackers_for_space(int space_to)
}
}
int pawn_offsets[2][2] = {{-1, -1*forward_direction},{1, -1*forward_direction}};
//Check for pawns
int pawn_offsets[2][2] = {{-1, forward_direction},{1, forward_direction}};
for(int i = 0; i < 2; i++)
{
int xf = xt+pawn_offsets[i][0], yf = yt+pawn_offsets[i][1];
@@ -877,6 +924,7 @@ int Board::get_attackers_for_space(int space_to)
num_attackers += (game_board[xf][yf].get_team() == enemy_team)?1:-1;
}
//Check for kings
int king_offsets[8][2] = {{-1,-1},{0,-1},{1,-1},{-1,0},{1,0},{1,-1},{1,0},{1,1}};
for(int i = 0; i < 8; i++)
@@ -896,6 +944,7 @@ int Board::get_attackers_for_space(int space_to)
num_attackers += (game_board[xf][yf].get_team() == enemy_team)?1:-1;
}
//Check for knights
int knight_offsets[8][2] = {{-1,2},{1,2},{-1,-2},{1,-2},{-2,1},{2,1},{-2,-1},{2,-1}};
for(int i = 0; i < 8; i++)
{
@@ -914,6 +963,7 @@ int Board::get_attackers_for_space(int space_to)
num_attackers += (game_board[xf][yf].get_team() == enemy_team)?1:-1;
}
//Check for bishops of diagonal queens
int queen_bishop_offsets[28][2] = {{1,1},{2,2},{3,3},{4,4},{5,5},{6,6},{7,7},
{-1,1},{-2,2},{-3,3},{-4,4},{-5,5},{-6,6},{-7,7},
{1,-1},{2,-2},{3,-3},{4,-4},{5,-5},{6,-6},{7,-7},
@@ -924,6 +974,20 @@ int Board::get_attackers_for_space(int space_to)
if (xf < 0 || xf >= BOARD_SIZE || yf < 0 || yf >= BOARD_SIZE)
{
i = i/7;
i++;
i = i*7;
i--;
continue;
}
MoveType move = can_move(xf+yf*BOARD_SIZE, xt+yt*BOARD_SIZE);
if (BLOCKED == move)
{
i = i/7;
i++;
i = i*7;
i--;
continue;
}
@@ -933,8 +997,17 @@ int Board::get_attackers_for_space(int space_to)
}
num_attackers += (game_board[xf][yf].get_team() == enemy_team)?1:-1;
if (CAPTURE == move)
{
i = i/7;
i++;
i = i*7;
i--;
}
}
//Check for rooks or orthagonal queens
int queen_rook_offsets[28][2] = {{1,0},{2,0},{3,0},{4,0},{5,0},{6,0},{7,0},
{0,1},{0,2},{0,3},{0,4},{0,5},{0,6},{0,7},
{-1,0},{-2,0},{-3,0},{-4,0},{-5,0},{-6,0},{-7,0},
@@ -946,6 +1019,20 @@ int Board::get_attackers_for_space(int space_to)
if (xf < 0 || xf >= BOARD_SIZE || yf < 0 || yf >= BOARD_SIZE)
{
i = i/7;
i++;
i = i*7;
i--;
continue;
}
MoveType move = can_move(xf+yf*BOARD_SIZE, xt+yt*BOARD_SIZE);
if (BLOCKED == move)
{
i = i/7;
i++;
i = i*7;
i--;
continue;
}
@@ -955,11 +1042,20 @@ int Board::get_attackers_for_space(int space_to)
}
num_attackers += (game_board[xf][yf].get_team() == enemy_team)?1:-1;
if (CAPTURE == move)
{
i = i/7;
i++;
i = i*7;
i--;
}
}
return num_attackers;
}
//Calculates if a move is free, blocked, or a capture
MoveType Board::can_move(int space_from, int space_to)
{
if (space_from < 0 || space_to < 0 || space_from >= BOARD_SIZE*BOARD_SIZE || space_to >= BOARD_SIZE*BOARD_SIZE)
@@ -970,6 +1066,7 @@ MoveType Board::can_move(int space_from, int space_to)
int xf=space_from%BOARD_SIZE,yf=space_from/BOARD_SIZE,xt=space_to%BOARD_SIZE,yt=space_to/BOARD_SIZE;
Team enemy_team = (game_board[xf][yf].get_team() == WHITE)?BLACK:WHITE;
//No type results in a free move unless its en passant
if (game_board[xt][yt].get_type() == NO_TYPE)
{
if (game_board[xf][yf].get_type() == PAWN && space_to == en_passant)
@@ -982,11 +1079,13 @@ MoveType Board::can_move(int space_from, int space_to)
}
}
//Enemy team results in a capture
if (game_board[xt][yt].get_team() == enemy_team)
{
return CAPTURE;
}
//Team is now friendly, only friendly to friendly move that is allowed is casteling
if (game_board[xf][yf].get_type() == KING)
{
if (able_to_castle[game_board[xf][yf].get_team()][KING] &&
@@ -1004,9 +1103,11 @@ MoveType Board::can_move(int space_from, int space_to)
}
}
//Otherwise the move is blocked
return BLOCKED;
}
//Simple method to see if a move solves check
bool Board::does_move_solve_check(int space_from, int space_to)
{
Board test_board(*this);